PatchLab

Game QA consulting with affective computing.

Small to medium sized studios get the refinement they're missing.

Emotion distribution over time Anger, Contempt, Disgust, Fear, Happiness, Sadness, Surprise, and Neutral. Shares sum to 1 at each time. 0.75 0.5 0.25 0 share time →
AngerContemptDisgustFearHappinessSadnessSurpriseNeutral

How we read a playtest

A research-based ML approach to holistically understand how players interact with a game.

  1. 01

    Capture

    We gather facial expressions, audio character and content, and game state during play.

  2. 02

    Model

    Signals are processed into a distribution of emotions that represent the player over time.

  3. 03

    Advise

    We analyze the data and talk with testers to deliver comprehensive QA insight—not just charts.

Ready for clearer playtest signal?

Join the waitlist and we'll reach out when onboarding opens.